ESRB Rating: TEEN with Alcohol Reference, Fantasy Violence, Language
Learn about some of the design ideas behind MASSIVE CHALICE in this chat between team lead Brad Muir and designer John Swisshelm. Everything from bloodline relics to gender equality to permadeath in MASSIVE CHALICE are discussed!
Chat Topics:
01:00 Emergent narrative through gameplay
02:30 Inevitability of character death
04:00 Bloodline Relics
07:00 Psychological effects of battle
08:40 Managing permadeath
11:20 Houses/keeps and children
15:00 Equality of sexes, surnames
20:00 Skills and class systems
25:00 Bringing the kingdom together
27:30 New game variation/ replayability
30:00 Community suggestions/ unit support relationships
34:30 Researching technology
36:00 Benefits of open development
39:00 Player shaped experience/ random events
42:20 Play length
44:30 Demonic corruption/ perks and quirks
52:40 Gaming influences Total runtime - 55:49
If you don't have time to watch the chat then how about just listening to it?! We've also provided an mp3 version so you can listen on the go! You can grab that here:
http://www.massivechalice.com/assets/...
iron brigade MASSIVE CHALICE Pre-production Design Chat | |
| 448 Likes | 448 Dislikes |
| 34,135 views views | 75.1K followers |
| Gaming | Upload TimePublished on 6 Jun 2013 |
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